Monday, February 7, 2011

The Starshield Gaming Society Plays...


(October 11th, 2010)

Being down two players, we decided to take a break from our regularly scheduled game, and instead, my group was gracious enough to playtest my homebrew fantasy RPG, Dungeon Realm. 

The adventurers were hired by a dying old man to deliver his death donation to the temple of his goddess in the Dungeons. They defeated those who were bent on stealing the donation and the guardians of the Dungeons to fulfill the old man's request. The heroes were successful and returned with the man's death key. He paid them, thanked them, and faded from sight. Who was the old man? Where did he fade to? Maybe those answers will become apparent in the coming days...only the gods know.

Overall, I felt my system worked very well and played smoothly. The feedback the Starshielders gave me was invaluable. Thanks, guys. I will keep tweaking it. Hope we can play it again someday.


(October 25th, 2010)
Another night of my homebrew old school, fantasy RPG, Dungeon RealmFive intrepid adventurers provided protection for a Tellestrand University professor and his niece. They were travelling to the Borderlands from Kordanathal to study an inactive Dungeon Portal. After two encounters on the road, they arrived in Silverburg and the hospitality of Rotundalas,  the elven innkeeper and his wife, Trendalin. The next day brought them to the Portal. Scholar Jenkiss began studying the inactive Portal in earnest. Hours later, it activated, a hairy arm grabbed Trella, Jenkiss' niece, and four bugbears emerged to bar any rescue attempt. 

The heroes jumped into action. After defeating the bugbears, they went into the Dungeons to rescue Trella. 

They mowed through some goblin guards, defeated a squad of hobgoblins,

and entered a dark temple to Orcus. The demonspawn cleric and her bugbear bodyguards kidnapped Trella to sacrifice her to their demon god. The heroes leaped into action. They fought valiantly, slaying the cleric and preventing Orcus's plan. However, they were defeated in the end by the bugbears, martyrs to be honored and remembered...

A TPK, but in a two and a half hour session, six combats and loads of fun. I call that a successful night of gaming. Most importantly, I had a blast!

Thanks, Starshielders! 


(November 15th, 2010)

Tonight the players took on the role of a band of Delvers who had been together for the last five years. A call from the town they helped in their very first mission sends them back down memory lane to the logging town of Pelion. There they discover a band of kobolds has taken to disrupting trade near the town. Not to mention there have been reports of livestock and people going missing. 

The Delvers soon discover the dragon behind the kobolds and his ogre and fire giant bodyguards. After a fierce struggle, they managed to defeat the dragon-- barely--and return order to the surrounding lands: All is peaceful in Pelion.
I felt tonight went really well. The Starshielders played five 5th levl pre-gens, all with at least 1 magic item. 

I have decided to improve a Cleric's Cure Wounds ability by level. We playtested improving spell damage through adding a CM penalty, and I am going to nerf the damage advancement on the fighter's and monk's special abilities. Overall, I am lovin' the feel of the game and am truly having a blast. 

(November 22nd, 2010)

Tonight we began an official Dungeon Realm campaign. All players created a character of their own. 


The heroes were brought to Tellestrand University through an unexplainable urgency. They soon discovered that all of them have a birthmark that resembles the holy symbol of Mistra, Goddess of the Dungeons. 


After a strange wind sends them an advertisement from a Scholar Jenkiss, a member of the Tellestrand University faculty, they meet with the man. After a tale of despair and heartbreak about his lost niece, he sends the heroes to Silverburg to enter a Dungeon Portal there and to solve the mystery of what happened to his missing niece, Trella.

The party made their long trek to the mining town near the Silver Mountains. The day after their arrival, they plunged into the Portal where Trella was abducted and made their way into the darkness.

Goblin zombies, a Giant spider, a magical sword, some skeletons, hobgoblin zombies, and very little treasure finds the heroes continuing into the Dungeons to find the lost niece of Scholar Jenkiss. Next week, the quest continues...

(November 29th, 2010)

The quest for Trella continues...


The Company of the Mark made their way deeper into the Dungeons on the trail of the missing Trella. They fought their way through bugbear zombies, a demonspawn zombie that retained its fire-making abilities, some ju ju zombies with nasty crossbows, and a few pits...and a well. They encountered a massive stone golem guardian that was guarding a door. It wanted a passphrase that was not yet apparent to the Company. 

They also found the lairs of some troglodytes and kobolds. The Company's magic-users informed the rest of the group that Trella was still alive somewhere in this labyrinth, and the kobolds put a name to the man who holds her captive: Veegor Moritz. The kobolds point the Delvers in the right direction. Next week the Company makes its way toward this mysterious Moritz in hopes of finding Trella before it is too late. 

(January 31st, 2011)

After many months and a gaggle of boardgames, we finally ended my Dungeon Realm module, Return to the Dungeon on the Borderlands. 


The Company of the Mark continued down the long hallway to the room filled with undead. The wizard's spells and the cleric's smite brought the foul abominations down. They proceeded into the next room where a foul necromancer informed him that he was married to Trella, and that they should leave. 

The Company, of course, did nothing of the sort and attacked the necromancer and his undead minions. Two juju zombies acted as his honor guard and their crossbows and his wand, kept the heroes fighting the skeletons and zombies. The fighter, Motter, went down under the repeated blows of the undead, but he bought enough time for the others to destroy the enemies and fell the necromancer. His juju zombies did not go down easy, but eventually, the combined might of the heroes brought them down. 

They found poor Trella bound in a secret room off of the necromancer's laboratory. They healed her physical wounds but could do nothing about her mental anguish. They looted the lab and left the Dungeon behind, arriving in Silverburg, they plan on giving the girl some time to rest before making the trip back to Kordanathal to reunite her with her worried uncle. 

Where the Company of the Mark will go from there is anyone's guess, but wherever it may be, adventure and danger is sure to be found...

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