Monday, March 21, 2011

The Starshield Gaming Society Returns to Castles and Crusades and Discovers the Village of Larm

Tonight we returned to Castles and Crusades. We had set it aside for the universality of Savage Worlds; however, nothing lasts forever, and nostalgia sent us back to the days of defined classes and the dominance of the d20. I will only run 3 systems in my old age: Dungeon Realm, Savage Worlds, or Castles and Crusades. Last week we took a vote, and the winner was: C&C. 

Most of us are 40-something gamers (some of us are 30+) who have been playing RPGs since we were 12. We are The Starshield Gaming Society, and thanks to one of our founding members, Weezoh, we now have our own official dice. Aren't they cool?

After getting a feel for what my players wanted, I opted to dive into the OSR and purchase the Village of Larm and the Ruins of Ramat, all published by Brave Halfling Publishing and their partner, Arcane Creations. I am really impressed with the quality of their products and the commitment they have to giving their customers an excellent and authentic old school experience. 

Six adventurers made their way to the small borderland village:

a human illusionist
a human barbarian
a dwarf paladin
a dwarf cleric
a human druid
a half elf bard

They all made their way to the Borderland village of Larm for their own reasons: some seek adventure, some seek a challenge, all seek treasure. While in Larm, the group's paths crossed, and they all realized that destiny had brought them together. They had been made to feel welcomed at the Borderland Tavern and the Church of the Wise Mother. Now, they seek to purge the abandoned Temple of Thaxon, which was once a place of good but is now infested with evil. 

Here in this small borderland village, these adventurers seek to become heroes. Only time and the gods know whether that will happen or whether they may find a violent end in the pursuit of glory and gold. 

And here is the travel journal of the half elf bard

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