Saturday, March 3, 2012

The Heroes of Larm Prevail!

The Heroes of Larm have emerged from the mysterious and dangerous Dungeon of Crisigrin triumphant. Marda has atoned for her sins by retrieving her ancestral warhammer from the clutches of the thoroughly evil Aria Stadt, daughter and bodyguard of the mad mage, Philgo Stadt. Marda's link with her deity has been restored and as a result, so have her paladin powers. 
Marda Dragonhammer
Over the course of countless days, the heroic band of adventurers slogged through the treacherous labyrinth in the pursuit of their quest. In the course of their dark journey, the companions encountered clever puzzles, devious traps, undead guardians, and bands of humanoids populating the former residence of the most enigmatic mage. Images of their struggles are provided below. 



















In the end, the companions found the evil pair on the final and deepest level of Crisigrin's domicile. In the end, Aria was defeated but Philgo escaped. Here ends another chapter in the saga of the Heroes of Larm. Now, onto more adventures as the band continues to seek out evil in the world and protect those who cannot protect themselves. 


Into the realms of adventure!



Thursday, December 22, 2011

The Heroes of Larm Journey Into Darkness

Over the past several months, the Heroes of Larm have undertaken a quest to regain what Marda Dragonhammer lost in their struggle against the despicable Society of the Golden Axe. They have traveled to the Ruins of Crisigrin in the wilds outside of Dolmvay in search of a woman and her wizard escort; a woman who has taken Marta's ancestral weapon and with it, Marda's mojo.

Since last we left our heroes, they have encountered more orcs, goblins, magic, traps, a labyrinth, a ghost naga, a gelatinous cube, and many other horrors. They have also learned a little about the wizard who created this dungeon of doom: He was clearly powerful and insane.

Then there was Clem's brief tenure as the goblin god of the hunt...a truly memorable experience at the gaming table...

No sign of the woman they pursue or of Marda's hammer. The Heroes of Larm have just found the entrance to the second level of the mad wizard's home...

Below are some images from their adventures in the former home of Crisigrin...


Rats and Spiders!



  More orcs!
 Leave the devil alone!
Trap! 
 I hope that really is a fountain!

 The dead walk again.
Follow that ghost naga!
That's weird...one made of water, that is.
 Are those potions in the floor or are you just happy to see me?




Tuesday, October 25, 2011

On the Path to Redemption...

After a long hiatus, the Starshield Gaming Society returned to RPGs. We finally were able to continue my Heroes of Larm campaign. 

The story picked up immediately following the Heroes' defeat of the Dolmvay cell of the Society of the Golden Axe. Lord Reztnem agrees to provide the Heroes with a guide to the Ruins of Crisigrin where Marda's ancestral hammer and destiny lie...





Weezoh also took some pictures which are featured below. 




Thanks for reading, good readers. In two weeks, Marda's quest continues...

Tuesday, August 9, 2011

Versus the Society of the Golden Axe







Marda ends the genocidal maniac's life, losing the favor of her god until she atone for her actions by retrieving her family Warhammer. Into darkness go the Heroes of Larm...


Tuesday, August 2, 2011

Assault on the Society of the Golden Axe...


The continuing saga of the Heroes of Larm...






Read Clem's adventure journal detailing the events above here: [forthcoming]